3D Mojo
Mojo’s been around for a long time. Long enough that his 2D shape had learned a few “cheats” that don’t really work once you give a character gravity. Bringing Mojo into 3D meant slowing down and asking some very practical questions: how round is he, how stiff is he, and how much can he bend before he stops feeling like Mojo and starts feeling like a stress ball?
Those questions shaped everything from his proportions to how light rolls across his surface when he moves. The result is a Mojo who feels more solid, more expressive, and more alive. Instantly recognizable, with a little more confidence, and somehow even cuter in 3D.
